
While I can understand why you might feel that way, I have to disagree. Originally posted by † Secret Story †:iv looked and cant find one.ĭifficulty aside it should be my choice to go lonewolf and give up a chacter, it should not effect my friends ability to play his side. If this seems to be up your alley so you can go lone wolf is up to you. That's the biggest parts about playing split party. This means that you and your friend might have turns back to back since you're in different parties. Then the second highest initiative character from the party whose highest initiative character went second will go and so on. After that the next person to go is the character with the second highest initiative from the party whose highest initiative member went first. Basically the system takes the highest initiative characters from each party and orders them based on their initiative. This might make it so that buffs like encourage won't affect you if your friend casts it or AoEs like battlestomp will hit your friends if it they're in the AoE since it hits any character that isn't an ally.Ĥ. This could be a positive though if you're seeing it from a roleplaying perspective if you want to be a lonewolf and not let your friend into everything you're doing and scheming.ģ: Some skills discern between allies, neutrals and hostiles. This goes from quests you're doing to things such as seeing what the other person is doing when you're not close to eachother or being able to listen in to conversations. This is going to be mostly notable with quests and exploration EXP since combat EXP is awarded as long as you're in combat with the hostile characters when they die.Ģ: You do no share information. There are some upsides and downsides to this though.ġ: You don't get shared EXP. The way to do it is by leaving his party.

You can actually use lone wolf while your friend has a companion.
